[Suggestion] Bandit and Hero AI.. ?
Chance for spawned ai to be Hero or Bandit? Especially for us Epoch users so we gain or lose humanity. (Making bandit camp less useless)
View Article[Help/Discussion] Zabns Take Clothes 1.0
Help and discussion for Zabns Take Clothes starts here.
View ArticleZombies Unite Custom DayzEpoch Server
Hello People I would like to invite you all to join our smallish DayZ community, we have not been around for very long and are looking for some new players to populate/liven up our dayz servers.We...
View ArticleAdding Weapon Packs - Almost There
I added a weapon pack to my Vilayer Epoch server, and with the bikey in the keys folder, the weapon pack in the @dayz_epoch/addons, and it being called in the mission.sqm. When I join, I get a black...
View Article[Epoch] Camp Rogan - Small Military camp with Road!
I have started a project to add some additional buildings to Chernarus for everyone to use. All of my work will be put together later on into one post! You must be using a mod with @MapEU Please leave...
View ArticleRolling Update v1.2
Latest update for V1.2 of DayZ Special Operations. [ADDED] Chinook CH47F, C130J, MV22 Vehicles to Spawnable Wrecks. [ADDED/CHANGED] Changed Default DayZ Crash Spawner, Animated Heli Crashes, Static...
View ArticleHelp with coordinates
Hi, A quick question. I am wondering witch number of this coordinate is the z axis(height). Code: class Land_LHD_2: Carrier { lootPos[] = {{-18.7207,21.0803,26.7471}}; I am working on making a lootable...
View Article[Release] Sector FNG Inland Version
Sector FNG​Inland Version​ What it does.... This is my 2nd version of my Sector FNG. My first version was an island out at sea. I have moved it inland up north on Chernarus to solve the bugs with loot...
View ArticleRuthless Toothless Chernarus (Expertly Scripted)
Ruthless Toothless Gaming Presents Epoch Chernarus!! Head over to ruthlesstoothless.enjin.com for more info to include a schedule of weekly events. Features: NO Plot Pole Required To Build Great...
View ArticleServerMessages: auto global RCon messages
This is a client I made using the BattleNET library by ziellos2k. Basicly, you enter the messages you want to send in a cfg file, and it will globally send these messages on your server. Client updates...
View ArticleFever Clan Server and Recruitment!
Fever Clan is a multi-gaming clan for casual and competitive players alike. We strive to provide a fun and friendly atmosphere for all of our members; in part this means we require players be...
View ArticleTHE BANDIT CREW - DayZEpoch-1.0.3.1|AI Missions|indestructible Bases|Custom...
The Bandit Crew Epoch Chernarus! 1.0.3.1 ! Head over to http://thebanditcrew.enjin.com/ for more info to include a schedule of weekly events. Features: NO Plot Pole Required To Build Great Starting...
View ArticleForce open doors
Hello everyone ! I was creating a new map addition with 2 hangars in it. For better atmosphere i want to force the doors of this hangars to be opened at server start. Is there any way to do this ?...
View ArticleError in add_unit_server.sqf
I just updated to the newest version of DZAI, using a fresh install and edited settings. In my log, I'm seeing this: Code: 9:14:42 "AIUNIT: Spawn initiated: Centre:[3892.3,10059.7] | Radius in m:40 |...
View ArticleTimer for Dynamic spawns
Hi as title says is there anyway to set a timer on how oftern the ai spawns my players love them but they are spawning a little to frequent for there liking thanks in advance
View ArticleDZAI Hotfixed for Dynamic Spawn timings
This hotfix is meant to address user reports of unusually frequent dynamic spawns. Changes in this update: [FIXED] Fixed % spawn probability calculation. The faulty formula was causing a 100% spawn...
View ArticleDynamic Spawn Range
Hey, i just had 3 players killed because the AI spawned about 50m next to them. "You hear static coming from your radio" and then they died 2 seconds after. Is there a way to increase the range between...
View ArticleChanging zombie skins
I have been looking through almost the whole code in the Dayz code file and I cannot seem to find where the zombie skins located as I want to change them or would I need to create a whole new model?...
View ArticleWrite player worldspace to log file
I run an Epoch server and a problem we sometimes have is that players park their helis on top of their base, then after restart their helis appear under the floor. I can have the player go to a safe...
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