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Epoch 1.0.3 Radiated Zones

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Thought I would leave this here for anyone looking to play with irradiated zones on their map.

variables.sqf has:
Code:
DZE_Quarantine = false;
And the player_spawn_2.sqf has:
Code:
                        if(_outsideMap OR DZE_Quarantine) then {
                                DZE_InRadiationZone = true;
                        };
So you could potentially add a sensor over an area with loot crates...
Code:
class Item0
{
    position[]={X,Z,Y};
    a=100;
    b=100;...
Epoch 1.0.3 Radiated Zones

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