Thought I would leave this here for anyone looking to play with irradiated zones on their map.
variables.sqf has:
And the player_spawn_2.sqf has:
So you could potentially add a sensor over an area with loot crates...
Epoch 1.0.3 Radiated Zones
variables.sqf has:
Code:
DZE_Quarantine = false;
Code:
if(_outsideMap OR DZE_Quarantine) then { DZE_InRadiationZone = true; };
Code:
class Item0 { position[]={X,Z,Y}; a=100; b=100;...